BitSquid's goal is to develop a new high-end game engine from the ground up, with focus on excellent multicore performance.

By using lightweight designs, "doing-the-right-thing" and incorporating our many years of engine programming experience we are able to build a full scale engine in relatively short time.

BitSquid was founded in 2009 by the owners of Fatshark and the former lead engineers of Grin. The company is located in Stockholm, Sweden.

A demo of the BitSquid engine will be showcased at GDC 2010.

BitSquid thread profiler showing a scene with 1000 individually animated characters running on a four core machine. The black horizontal lines show individual threads. Color shows which core the job is running on.