
Sprint 14 completed 23 Apr 2010
- Level editor first iteration: Unit placement, save, load, copy, paste, undo
- View Frustum Culling improvements
- Release of Stone Giant
- PS3 bring-up preparations
Sprint 13 completed 9 Apr 2010
- Particle collision
- Linearized, compressed game pack files
- Distance field based font rendering
- Support for NVIDIA 3D Vision
- Detail Mapping (diffuse, normal, material, displacement)
- Finalization Stone Giant
Sprint 12 completed 26 Mar 2010
- Job manager DLLs
- Job scheduling
- Improved tessellation LOD metric
- Filmic Tone mapping
- Stone Giant announcement & press build
Sprint 11 completed 12 Mar 2010
- Particle systems: Scale, stretch by velocity, trails, distance fade
- Diffusion depth of field (compute shader)
- GDC
Sprint 10 completed 1 Mar 2010
- Particle systems: UV animation, rotation, plane collision, etc
- First iteration GUI
- First iteration sound playing
- Bloom
- Depth of field
- Depth fog
Sprint 9 completed 15 Feb 2010
- Particle systems
- Particle system editor
- Camera parameter animation
- Billboard rendering
- Real time shadows
- Displacement mapping
- HDR rendering
Sprint 8 completed 29 Jan 2010
- Animation editor preview window
- Animation driven unit movement
- Object linking
- Material, unit and texture editor
Sprint 7 completed 18 Dec 2009
- Physics character mover
- AI broadphase culling
- Animation editor state transition graph
- Compute, hull and domain shader support (DX11)
- Render resource generator (second pass)
Sprint 6 completed 04 Dec 2009
- Animation blending
- Animation state machine
- Animation editor
- Data driven render pipe
- Deferred lighting
Sprint 5 completed 20 Nov 2009
- PhysX integration
- Texture support
- Render batch sorting
- Render resource generator
Sprint 4 completed 6 Nov 2009
- Shader compiler
- Skinning
- Lua script integration with LuaJIT
- Multithreaded scripting though script worker threads
- Lua debugger
Sprint 3 completed 23 Oct 2009
- Camera object
- Geometry management
- Constant buffer management
- Simple mesh rendering
- Company web page
- Thread profiler
- Animation compression and evaluation
- Mouse, keyboard and controller input
Sprint 2 completed 11 Oct 2009
- Simple triangle rendering
- Render device (first pass)
- D3DRenderDevice framework (first pass)
- Scene graph
- Mesh object
- Unit entity management
- Resource loading and data compiler
- C# console
Sprint 1 completed 27 Sep 2009
- Logging
- Thread manager
- Job manager
- Math libraries
- Configuration file format (JSON)
- Memory allocators
- Collection classes
- File system interface